fridgeninjaIf we make it all the way to our current Jaunt, there's a few movies left.
In that time, as long as we're discussing the new things we're learning about the Arcana, maybe we should review the old things, as well. There's a lot left out of these movies...
The Fool, who goes by Don Orlea, doesn't do a very good job asking questions, but he seems to be easy to speak to. He probably can't help not answering; his archetype doesn't know the answers.
The Magician, or ROSE, seems tricky but friendly. She managed to pretend to be a Traveler for most of a Jaunt. We know she's very close to SAGE, or Hermit, and that she cheated somehow when she took us to rescue him.
High Priestess is mysterious. She uses a lot of different names, and in Questing Country, she pretended to be someone's Spirit Companion.
Empress, or Mei, is mothering. She shows up frequently to check in, and she cares about how we're doing even if she doesn't understand it. Star matters to her, too.
Emperor, or Hakan Caesar, represents rules and order and fatherhood. He and Empress seem like a team, even though their archetypes disagree on a lot of things.
Hierophant is dead. I'm not sure how many of the details about that we know, but we had some theories I'm happy to discuss - unless anyone's heard anything definite now?
Lovers, or PSYCHE-chan, is allied with the Devil, and opposes Magician and Hermit. She shows up for weddings. She's friendly in a way, but it's because we're toys she likes to play with.
Chariot, or Cairbre, is about action, and doesn't talk much. They don't seem to be very good at disguising themself, either.
Strength, or Durga, seems to be pretty positive, but also doesn't talk much. I know that most of the people she's marked think pretty well of her.
Hermit, or SAGE, tried to leave the game once, and was captured by Lovers and Devil. We rescued him, but now he's a wolf.
Fortune, who won the last game, is dead now. Technically, it's Fortune's rules we're all playing by.
Justice is about clear decisions. We shouldn't expect Justice to take sides. I don't know much else about this version of the Arcana, and I don't want to make assumptions based on the card.
Hanged Man was so relaxed that he didn't seem to care about losing the game. He's also an Arcana that we know declined to Mark certain people. Some of them are more picky than others, and some are more greedy than others, and some care more about the rules. That's useful to know.
Death seems pretty straightforward and willing to talk, but has been involved in some past decisions that hurt Travelers badly. 'Death' in the Tarot deck means 'change,' so he's not as scary as you might think from the name.
Temperance is also dead.
Devil-san, or MALBOLGE, is most likely to abuse, mistreat, and punish Travelers, or to deliberately hurt other Arcana.
Tower represents violent change and disaster, and was pretty bad at pretending to be anyone else.
Star is dead.
Moon is tricky and untrustworthy - it seems like some Arcana know how to lie and some don't. I'm not sure Moon knows how to tell the truth.
Sun definitely doesn't lie. Apart from Death, Sun's probably told Travelers more than any other Arcana.
Judgment isn't an Arcana I have very much experience with, so I'm not sure what to say about them, except that they're usually positive in a deck of cards.
For me, it makes most sense to help Sun to win, if we're playing their game at all. But I'm sure other people have much more information than I do, and I might have gotten some things wrong. I'd like to hear what everyone else has learned about their Arcana, or what they think. We should probably discuss our theories, too, at some point.